Train Fever Wiki



Welcome to the Train Fever Wiki!
Created by the very talented Urban Games, Train Fever is a game all about trains, trucks, trams, and everything in between. It can be considered as the long-awaited successor to the very famous Transport Tycoon created by Chris Sawyer in 1994, one of the most advanced transport simulation games.

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Latest patch - Build 5112 (September 3rd & 15th, 2015)

 * Added diamond crossover (build over existing crossovers)
 * Added user interface windows blink / focus functionality
 * Added create line button to line chooser (as a shortcut for line creation)
 * Added vehicle cargo load refit feature (vehicles can be refit on purchase and in depots)
 * Added “forever” animation (a loop animation which can be added to every model)
 * Added open-vehicle-window-on-purchase setting to main menu
 * Added “maxIndustryProduction” parameter to game config (base_config.lua)
 * Added “townGrowthFactor” variable to game config
 * Added “townSizeFactor” variable to game config world
 * Added “Not possible, please build track over street” street builder warning
 * Added alternative “items” format to specify vehicle load levels (see rungenwagen_1890.mdl)
 * Added padding around window title bar buttons (locate/edit/close) to make better clickable
 * Added “blend” flag to material AlphaTest
 * Improved vehicle navigation (instant vehicle reverse, go to depot and set line)
 * Improved general window positioning (heuristic to avoid overlapping windows)
 * Improved terrain modify tool (render circle)
 * Improved electrification/high-speed tools (draw existing tracks red/green, ignore vehicles)
 * Improved depot user interface (icons instead of text buttons, disabled set line when empty)
 * Improved vehicle store (added filters, open a window for the first purchased vehicle only)
 * Improved user interface window alignment (avoid jumping buttons etc.)
 * Improved parallel track construction (better following and loss collisions now)
 * Improved track builder bridge/water detection
 * Improved line pathfinding (allow empty stations)
 * Improved model file error handling (print missing model files list on load to stdout.txt)
 * Improved new-vehicle-available notification (show only one message for multiple vehicles)
 * Fixed ghost vehicle bug (reversing stopped vehicles made them invisible)
 * Fixed a track builder bug (allow connecting to the “back end” of a switch or crossover)
 * Fixed track builder slope-too-high problems
 * Fixed various additional track builder bugs
 * Fixed a bug which prevented the player from building long tunnels / bridges
 * Fixed a crash which occurred when mods defined narrow transport lanes
 * Fixed street materials: made paving/sidewalk reflective (was transparent) and with alpha test
 * Fixed steam tram engine type (dampftram.mdl)
 * Fixed vehicle store “year to” calculation for multiple units
 * Fixed vehicle list/store display of reversed vehicles in multiple units

Full list of changes can be found on the changelog page.
 * Fixed missing cargo load icons in line vehicle auto replacement tab
 * Fixed crash caused by mods which added stations without lanes for persons
 * Fixed stake car invalid mesh transformation (stake_car_1952.mdl)
 * Fixed main menu hover sound effects
 * Fixed misaligned rods / linkage animation
 * Fixed bug causing the game to not recognizing alternative main connection routes
 * Added new way to specify vehicle load configurations (multiple cargo types)
 * Improved Norwegian translation





